Hey everyone, it’s your favorite co-host Roger here to tell you all about a special new series of articles I will be posting in preparation for the Wii Virtual Console release of Nintendo’s best party/fighting game, Super Smash Bros. (N64), in January! These special “Smash-back” entries will be focusing on how each of the main fighters in the original Super Smash Bros. controls, techniques with each character and a list of pros and cons about each. So without further ado, here is this week’s Smash-Back Entry: Fox.
How He Controls: Fox is a super-speedy and light character in the original Smash Bros. Not only does he have the second fastest dash in the entire game but almost all of his attacks have weak knockback. At first, this may not seem like a plus but, in reality, this gives Fox the ability to juggle and combo characters very easily.
Techniques:
Short Hop Double Laser
In Super Smash Bros., if a player’s reflexes are quick enough, they can use Fox’s laser twice while performing a short hop jump. This is useful when approaching enemies as well as counter-approaching other fighters. Fox’s lasers stun and do 6% damage during this time. However, the amount of damage each laser shot does afterwards deteriorates to 3% after using it multiple times.
Shine Canceling
While Fox’s shining reflector moves cannot be canceled once it is performed in Super Smash Bros., a person can instead cancel the Shine move by landing on a platform during its performance. To do this, one must jump then use the Shine Reflector while enough altitude is gained so the Shine’s attack animation comes out before landing.
Pros and Cons (Provided by SmashWiki):
Pros:
- Good Projectile
- Fast Roll
- Can Reflect Other Projectiles
- Has the 2nd Fastest Dash
- Powerful Up-Air
- Has a Versatile Jab
- Good Short Hop
- Has Amazing Combo Potential (He can 0% to Death Combo)
Cons:
- Light Weight Character
- Falls Quickly
- “Meh” Recovery
- Low Attack Priority
- Has A VERY Predictable 3rd Jump
Until next time, keep Smashing!

