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Games Have Changed

August 12th, 2008 | No Comments | Posted in Editorials | By: Kevin

Video games are one of the best sources of entertainment by becoming mainstream and accessible to everyone. They’re selling like hot cakes because they appeal to most audiences. However, that wasn’t always the case. Games themselves, the feel of games, and the definition of playing games have changed and will continue to change.

Before the CD-Rom era, games were often brutal, long experiences. Most people would talk about how poorly the levels were constructed, how unfair the AI was, how easy it was to get stuck/lost in the game, and how they wouldn’t “lose to the game”. They would spend money on software that took much of their time to complete and fulfilled their masochistic impulses. That was what it meant to play a game. A large number of the insanely difficult titles are considered classics and the most memorable.

When the Playstation came out, its hardware brought more options to the developers’ table. This sparked the RPG revolution. Final Fantasy VII was THE game that made roleplaying games mainstream. It was critically noted for its graphics, characters, cinematics, atmosphere, and gameplay. Its cinematics brought the gamer closer to the story while the person feeds on the eyecandy. It was perfect for its time and it made a big push for games.
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