Is Call of Duty’s perk system broken?

Is Call of Duty’s perk system broken?

I am not sure how I can effectively say the point I am trying to get across with this question. I have played my fair share of the past two Call of Duty games and both are done quite well. The biggest addition in COD4 as we all know was the ability to create custom classes, but I feel the “Perk System” is a bit unbalanced, and at times I wonder why the system is even in place.

From my hundreds of hours playing both Call of Duty 4 and World at War I have been rather annoyed at one aspect, and that is the strong use of one particular perk. I am sure many of players can agree that they have seen, and even mainly used the “Stopping Power” perk over and over. Why not use it? It gives your weapon extra power for the battle, so whats the problem? Well, the problem I see is that this particular perk bascially renders the second perk slot useless becuase everyone uses “Stopping Power”. Sure, occasionally you see someone using “Juggernaut” or being a bit more creative and using “Radar Jammer” but atleast 90% of the time you or your enemy are using “Stopping Power”. The reason I say this perk makes the whole second slot useless is because it disallows any creativity in the custom classes. People generally won’t care about any other perk in the second slot becuase they only want the one with more power. So  you will rarely see anyone show any sign of creativity in the class system whether its using “Sleight of Hand” or “Sonic Boom” or even “Shades” for that matter. In a way, it makes the whole game broken at times.

Even though many weapons in the game are powerful, a strong weapon still may not have a full chance at a moderate weapon with “Stopping Power”. This perk is a clutch everybody relies on. At times when I tried to make a class without it, I constantly felt I was at a huge disadvantage to every other player with it, and this is why I feel the system is broken. I even tried using double tap on a relatively strong weapon and still fell short to “Stopping Power”. This leads to one of the few things I felt that Killzone 2 did right with its multiplayer, and that’s giving everybody the use of the same perk (or badge) at the same time. For example, at a certain XP rate or kill rate every player can use the badge that allows more ammo count or grenade count during the game, leaving nobody falling short. This makes more sense than the whole tower of available perks in COD but everybody only using one.

What I feel Infinity Ward and Treyarch should do is take out “Stopping Power” and even “Juggernaut” from the perk system in the next installments and focus more on the creative perks. It is a shame that rarely anyone uses any other perk to create some really interesting weapon classes. I also strongly believe the multiplayer will be significantly more balanced due to the fact that nobody can have a stonger weapon due to a perk. I hope I made my argument as clear as possible, because this was one of those things where it made sense in my head but I couldn’t write it properly. And to make it perfectly clear, I still love both games and I am eagerly waiting for Modern Warfare 2 this fall.

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About the Author

I am pretty much a shooter player, whether it is FPS or TPS. I play a lot of other genres here and there like fighting and adventure, but I feel shooters are my thing.