The De-Evolution of Gaming?

The De-Evolution of Gaming?

Have you ever noticed the difference between games that came out 15+ years ago and now? And I don’t mean graphically, or the addition of online play…or the format used for the games itself. Something in the gameplay has changed and makes games feel more random or cheap than anything and less strategically challenging unless you play against another person.

Developers seem to be more focused on how many enemies you see on the screen, or the quality of the graphics, or what the online features are rather than making the gameplay the strength and everything else a bonus.

The aspect of old games that is missing and is almost a lost art is the fact that you had to study the pattern that the Boss or the level you played was using before you could move or attack, and on top of that you weren’t told specifically how to approach the game other than the hints that were given sporadically throughout your journey to help you figure out how to beat the boss rather than telling you exactly what to aim for as I‘ve seen time and time again. (“AIM FOR THE TANKS ON HIS BACK!” – guess what game?)

I’ve noticed a nasty trend of games being “dumbed down” by sacrificing unique gameplay for a quick game of Simon called quick-time events that prompt an epic cut-scene  with scripted eye-candy. I pretty much call this a cheap way out of making the AI tougher and still satisfying gamers with a cheap thrill that usually gets old after a couple of days.

Developers have become lazy by throwing a bunch of fancy features together and calling it a game. I call it an interactive movie…which is great if done well, but I’m seeing this being pretty much the main focal point rather than an added bonus to the game.

Few games really offer a unique way to fight a Boss anymore. Some of the Boss fights in Metal Gear Solid 4 are the only example that comes to mind when I think of having to beat the boss strategically rather than just awaiting for a time to attack,…and then run around attacking the boss.  Having said that, Metal Gear Solid 4 is still a victim in some ways of what I’ve stated thus far and seems to focus itself more towards being a movie rather than a game.

The problem could very well be the advancement in games now featuring a 3D environment which makes it harder to develop games with the same mindset that made older games in a 2D environment so great.
The older games were more timing based rather than just random enemies attacking you while you just try to handle pressure. This definitely makes it more realistic, because of the fact that realistic situations are more random than strategic unless you’re at war, but I am playing a game and want to think more.

I have really noticed this while playing LittleBigPlanet levels of Contra along with the DLC of  Megaman 9, Bionic Commando: Re-Armed and Sonic’s Sega Genesis Collection. These games are much more harder than I recall them being when I was a kid and I blame the newer generation of games for this due to the fact that my approach has been dumbed down. I used to beat games like Sonic the hedgehog and cruise through it with no problem, now I find myself throwing a bitch-fit while playing these games.

While I am not saying change is bad, I’m an advocate of change because it helps the evolution of gaming. This generation wouldn’t be where it is without 3D levels, online capabilities and the realistic graphics. I just wonder why we seemed to have left behind one of the most important aspects of gaming altogether. Challenging gameplay.
The only analogy I could think of to explain this is how man once knew the Earth was round and over time somehow convinced himself that it was flat, but we are resilient by nature and we will make games round again by mixing some of the old with the new.

To take it even a step further, us gamers are just as much to blame because we seem more focused on supporting a game to help it sell well and shove it in another “fanboy’s” face. Since when did gamers become so concerned with a company’s marketing strategy and revenue stream? Are you playing games to have fun or are you trying to make a lazy developer rich?

Hopefully we can see gameplay more of a focal point as this generation moves on and we then evolve into the next generation of gaming, and while it still exists in games, it’s just not as prominent as it used to be. I think Metal Gear Solid 4 has somewhat exposed the blueprint (to an extent, anyways) for how to combine the missing ingredient in games of recent times that games once had and the new, “realistic“ generation of gaming.

But as I said before, Online play should be a bonus to the game and not the strength because there are quite a few gamers who do not log onto the internet with their gaming system (SHOCKING, I know!) but there still exists people who play games for the game itself and want a challenge rather than blanking out for X-number of hours and then finishing the game without remembering what they have played.

VN:F [1.8.1_1037]
Rating: 0.0/10 (0 votes cast)
VN:F [1.8.1_1037]
Rating: 0 (from 0 votes)

Popularity: 14% [?]

Share and Enjoy:
  • Digg
  • N4G
  • StumbleUpon
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • email
  • Current
  • Fark
  • Twitter

Related posts:

  1. MGS4 becomes “Greatest Hits” but where is MGS4: “Sub-…”?
  2. Heavy Rain Changing the Game Forecast
  3. Kojima to Sacrifice Quality?
  4. Recession Time = Time for Gaming
  5. Was Last-Gen the Peak of Gaming?

About the Author

The Don has spokeneth, it's a celebration bitches!